This is the final area at the Escort March pvp level.
I was responsible to make whole set of the rocks and natural landscape starting from scratch through modeling, painting/texturing, polishing and optimisation pass.
Unified Detail Mapping (UDM) in this particular case is used to obtain large shapes when viewed from a distance.
Since the close up detail is provided in the regular tiled textures, with the UDM map we show great details after baking highpoly from ZBrush.
I created blurred roadside and mud track decalsdecals with alpha by a floating mesh over the basic ground geometry.
Tile scanned textures from megascans and our library are blended using blend masks and vertex alpha.
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Special thanks for Ilia Funtovoy who was leading and feedbacking this level
https://www.artstation.com/exdis
and to Kostyantyn Kuzmenyuk, who made all the plants and placing them.
https://www.artstation.com/konst711
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Enjoy our free-to-play FPS shooter! Available on steam.
https://store.steampowered.com/app/2087030/Shatterline/