Old Town - is location on the Border Control level.
An ancient Arabic city that was covered with sand from cataclysm caused by contact with crystallin.
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I worked on this location as a 3D Environment Art Team Lead
and developed this location from a gray box to a modular set.
Also was involved in creating textures and adjusting materials.
I made benchmark house that served as a reference point for the rest of the 3D artists.
In addition, my responsibilities included planning, pre-production, managing in-house teams, cross-team communication, feedbacking, beautification, bug fixing, and close collaboration with Art Director, Level Designer, Lighting Artist, and Technical Artists.
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Special thanks to Nikolay Gatilov for his support and advice
https://www.artstation.com/nickolay_gatilov
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Enjoy our free-to-play FPS shooter! Available on steam.
https://store.steampowered.com/app/2087030/Shatterline/