Sand dunes were used for placing in sandy areas on the Borderсontrol level.
The base of the dune was made in Gaia after polished to ZBrush.
For unique shapes, I used the UDM method.
The scanned tile textures were taken from our library.
Tile textures were blended using a vertex alpha and a tile mask
-
Enjoy our free-to-play FPS shooter! Available on steam.
https://store.steampowered.com/app/2087030/Shatterline/